PRESS KIT

Background

Studio Koba posted the campaign on Kickstarter in February 2017. The campaign was ended at €160,946.66 by 5,012 backers. 

Kickstarter Campaign page

 

”Narita Boy” Story

The retro-futuristic pixel game

Explore and fight in a retro-futuristic world. Swim deep into a oneiric, poetic and unique experience across dimensional planes

You are Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions.

The digital kingdom is under attack and you are called as their last hope of survival. Explore a vast world to find the techno sword, the only effective weapon against the threat.

The aesthetic of the game was inspired by retro pixel adventures (Castlevania, Another World, Double Dragon) with a modern touch (Superbrothers, Sword and Sorcery) and an 80s plot homage (Ready Player One, He-Man, The Last Starfighter),  accompanied by the retro synth touch of the old glory days.

 

Platforms

Initially: PC, Mac, Linux, Steam (That we promised at the Kickstarter campaign)

We will release PS4, Switch and Xbox but the release time is not decided yet.

Release 

December 2018

Features

  • Pure handcrafted pixel sprites with rich and complex animation.
  • A homage to the 80’s that tastes like retro but is also new. Narita Boy reloads the creative canons to find an unique style that combines the past and the future of video games.
  • Classic 2D scroller action with new exotic time and dimension jump mechanics, RPG elements and amazing worlds to explore; from the streets of the 80s to the weird futuristic landscapes of another dimension.
  • An awesome soundtrack inspired by the glory days of analog synthesizers
  • Script turns, time-space jumps, weird and unique characters, and an overall story that will raise you if you are dreaming.
  • The story will put you on a journey between dimensions, neglecting the ebbs and turns of time itself. Meet weird, unique characters and wield powerful and strange magic.
  • Find items to upgrade your digital magic and your (meta)physical strength. Find vehicles to traverse greater distances and use your instincts to find well-hidden secrets.
  • Easy to learn, simple to play, but a real challenge to master.

 

Gameplay

The mix of “beat’em up” and”hash and slash”.

The scene of the 80s is “beat’em up” style.  The scene of the digital king (epic) is “hash and slash” style. So far our production phase of the mechanic is the scene of the 80s. We will come up with the gameplay of hash and slash later for the update.

Check the latest update

 

Other Trailers

Original Soundtracks

Created by Salvinsky

Images

Sprites

 

Logos

 

History/COMPANY BIO 

Studio Koba is an independent game development studio founded in 2016 by Eduardo Fornieles, a concept artist, visual developer and storyteller.

After working on Vane, an upcoming game by Friend & Foe, he took the decision to fulfill his dream, which is creating his own game.

Studio Koba’s wishes are to create unique and strange experiences for the player. Narita Boy is not only a game but also an experiment and an artistic and sensorial piece of code. The purpose is to blend retro and modern games based on Eduardo’s passion for the 80s.

Studio Koba was born to shake the market and bring a blow of fresh air of creativity, entertaining, and captivating experience as well as a metaphysical, poetical and philosophical digital immersion.

TEAM

Eduardo “Ed” Fornieles

-Game director / Pixel and Animator Artist

Passionate about storytelling, comic books, concept art, visual development, and scripts. Eduardo is a father of Narita Boy, a game that blends his passion for the 80s and pixel art.

Eduardo studied fine arts and developed his career in the animation and video games. He worked in different positions such as art director, concept artist or post-production operator, becoming a “one man band” artist living between Barcelona and Tokyo.

 

Manu Montoto

-Developer

Manuel’s veteran experience spans many gaming systems, from arcades to many of the past decade’s console and computer systems since the 8 bits era up to today. He has participated in the development of titles like the early 3D arcade “Gaelco Football”, Bit Managers’ GameBoy Advance titles and he spent the past years doing console work developing award-winning titles like Abylight’s “Afterzoom” and Delirium Studios’ “The Delusions of Von Sottendorff and His Squared Mind”.

As a current Amiga user, Manuel likes to hang by demoscene events and ran a legendary series of monthly articles in the Spanish magazine @rroba writing about retro computers and consoles.

 

Nito Diez

– 2D Animator

Enthusiastic about video games, especially graphic adventures. He spent his childhood and adolescence surrounded by floppies, comics and watching animated series, mostly manga. He has worked as an illustrator, graphic designer, and animator for more than 15 years. Passionate about Oriental culture and martial arts among his interests we find meditation, quantum physics, and lucid dreaming; His mind sometimes gets stuck between interdimensional planes… but then it comes back really soon.

 

Salvador Fornieles”Salvinsky”

– Music Composer & Sound Designer

His passion for music and media started back in the 80s when watching endless hours of animation series with his little brother Eduardo.

Salvador has been doing custom music for TV ads, video games, short movies and animation films since 2005. He is the co-founder of Rimsky Music, a Barcelona based music studio for TV ads, collaborates with several production music companies worldwide. Prior to that, he worked as a financial and political consultant.

Salvador spent his childhood between playing Beethoven, Chopin, Megaman, the Legend of Zelda and Street Fighter, among others.

 

Chie Wakabayashi

– Office manager

Chie takes care the office, communication and project management. Chie has worked at an online marketing agency in Tokyo for many years. With an extensive experience in online marketing, both in-house and freelance.

Her first encounter with the video game was Donkey Kong Jr and Pacman on his big brother’s game console. Later she bought Super Mario Brothers and became passionate about Dragon Quest 2″.

Twitter @Chie_Kiki21

Links

Studio Koba Official Website: http://studiokoba.com

Kickstarter campaign: https://www.kickstarter.com/projects/studiokoba/narita-boy-the-retro-futuristic-pixel-game

Facebook: https://www.facebook.com/studiokobaGAME/

Twitter: https://twitter.com/studiokobaGAME   @studiokobaGAME

Pre-Orders: https://naritaboy.backerkit.com/hosted_preorders

 

CONTACT

Any questions, please feel free to contact!!

mail(at)@studiokoba.com