First of all, sorry for the delay to come up with more updates. These last months have been frantic. We have few hands, lots of work and we feel pressured to make something superb.
Our philosophy is to limit the spoilers of what we are doing because we trust in the power of surprise. That´s why we ask you patience and trustiness. We are not wasting our time nor your money. And we sincerely seek to satisfy your expectations.
Ok! What you are about to watch is our alpha 80s gameplay trailer. The 80s gameplay of the game is about 30% of it. We bring a big surprise, a new game mechanic, the beat em up! Now you’ll see what we meant when we said we were inspired by Double Dragon.
The stages in the 80s are a fresh break to enjoy some arcade experience and release huge amounts of adrenaline. There are less storytelling and character interaction and more hand to hand combat. We learn the connection between the Digital Kingdom and the mysterious role of Lionel pearl, creator of the Narita One. We are putting tons of love to make animations for every instance of the game. Enemies react in a different way depending on where you hit them and props on the map are fully breakable. You can throw enemies, use barrels to hit them and beat them with your knees. All our animation and fx are done frame by frame in pixel art, which is a really handcrafted and time-consuming way to design. Yet the final result deserves it.
Where we are
Now, where are we in the game design planning. The full game design is almost done. The Digital Kingdom has 4 big maps and inside every map, there are around 3-4 sub-maps full of enemies, weird characters and unique backgrounds. Every map has specifically-designed vehicles, items and single events. In order to complete each big map, you need to travel to the 80s through different spots. Thes game design includes the NPC´s design and the background design. The scripts have been already written (who says what, where and when). 75% DONE
And what about the code? Good news! The game core is done, Narita Boy is fully operative in the Digital Kingdom and in the 80s. It was a big challenge to come up with two different mechanics, hack and slash in a vertical path and beat em up in a vertical/horizontal scrolling. In fact is like making two games in one.
A.I. enemies in the 80s are done! We have written tons of code to polish the experience and get close to what we expect a great beat em up should be. Thanks to our coder Manu, a guy who barely needs to sleep…
The code to connect scenes is almost done as well. Cinematics videos are being a key element to connect scenes and support the storytelling.
Performing the game? 60fps forever and ever.
After the next summer we will know if we gonna need extra muscle for coding but right now we are meeting our target. 40% DONE
In terms of design, we are moving our web page server and redesigning it. It is still working on some parts but it looks much more simple and clean. Thanks Chie for that!
We also redesigned the Narita Boy logo and Studio Koba logo. We have drawn much more material for the art, the manual book and the encyclopedia.
Finally, the trailer!
Thanks to all backers!
Well, I think that’s all by now. Sorry again for taking time to update. Your patience and trustiness are key to our success. We will continue with the hard work to bring to you the game you deserve. Pray for us backers, time to back to work!